Game Direction and Narrative Design
Let me introduce myself with this short pdf-presentation.
Below you can find examples of my work as a narrative designer in Risus Lupus.
I create most of the initial concept arts for the in-game models and interfaces, as well as develop the schemes of mechanics and conduct level design. Below you can check the social networks of our project, the Argenta Fervojo game. I have also written all of the social media texts.
My concept of the demo version in-game boss is turned to the functioning model by our talented 3D designer Lisa Furina.
Showcase of the Interaction with Objects UI. I have developed the concept, UI designers Lisa Furina and Katya Checklina brought it to life. Made in Unity by our developer Apophis Jones. Music by our composer, Ivan Gretsky.